The Mages of Rela Hub
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    ⠀⠀⠀⠀⠀The Mages of Rela canon takes place on a living conservation planet brimming with magic. Individuals go to the college to learn magic, which is physical runes drawn or implanted under the skin, then go off-world to work miracles or stay on-world to care for the planet whose inhabitants they have been assigned to tend. Their planet is full of green reeds and blooming wildflowers in alpine meadows, untouched swamps and marshes thrumming with the buzz of flies and the snap of toad legs leaping and frog tongues thwacking, fish fins slapping. The forests are choked to bursting with fox-steps and elk-bays and badger-scrapings and owl-blinkings. The world is alive. And on the ridge of a cliff on the southernmost point of the largest island of this world, a college bustles with activity. People in all manner of clothing walk and fly and fall sideways in the air, create illusions with the scarcest gesture, learn magic that will make them capable or rich or efficient or knowledgeable in every other place. Fabrics of a million colours ripple in the hot sea wind.

    ⠀⠀⠀⠀⠀Now imagine this all ending.

    ⠀⠀⠀⠀⠀What happens when the world ends? Think, for a moment, of a solar storm. This is not what happens, but think of it anyway. A storm that knocks out all power everywhere, bursts copper sheathing and rubber insulating far more than we thought to be possible. The world splits at the seams, goes dark. Hospitals throng with activity, servers fitz and spark and shut down without even a power-down of fans or coolant or warning lights. Everything is just gone. Stops without a warning or glance goodbye.

    ⠀⠀⠀⠀⠀Imagine that the world does not recover. That for whatever reason, we can never reach such heights ever again.

    ⠀⠀⠀⠀⠀Now imagine this event — not the same, but equivalent — on a world full to bursting and completely reliant on magic. A world that thought their power source was infinite, when it was not.

    ⠀⠀⠀⠀⠀When your role in society is gone; when the apocalypse and power-surge has come and left the world in tatters, what do you do? You are left to fend for yourself with nobody telling you what to do and no obligations save for that tomorrow you still breathe — with whatever weird tendrils of hyperspecialization you grew to have in society wriggling in the clean sea air like feelers on a beached octopus. You live, the sun never comes, the stars never wink in invitation.

    ⠀⠀⠀⠀⠀In truth, the Mages of Rela canon can be written about anything. But if you are wanting some inspiration: under a starless sky, think about what happens before and after fundamental change in the world; in other words, how people continue on after the end of days, and how the world was in the years coming up to it. Not the apocalypse itself, but what happens around it. The canon, in life, is about moving on from what you once knew and accepting the past in all its joys and faults. It is about looking towards the future and building a better tomorrow instead of endlessly trying to reconstruct the past, since we have the opportunity. It is about strife, it is about hope, it is about grief for that which is not dead, it is about becoming your own person rather than the cog you were designed to be for so very long.

    ⠀⠀⠀⠀⠀Or, to put it simply: the Mages of Rela canon is about what it means to be alive.

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Timeline

SU: Sun-Up. The Sun is alive.⠀⠀⠀⠀⠀|⠀⠀⠀⠀⠀SD: Sun-Down. The Sun is dead.


SU 1923: A graduation cycle occurs.

Something Like a Storm Petrel — Stygian Blue
⠀⠀⠀⠀Or, where Rook and Co., M. Red, Jasper, and Jasmine attend graduation.
The Devil in Purple Silk — Stygian Blue
⠀⠀⠀⠀Or, where a performance occurs and love is shared among the French.

SU 1924-1929: Time passes quietly.

No works yet.

SU 1930-1933: A team at the college's star dome completes the Open Way.

No works yet.

SU 1934: The stars are going out.

Of Oranges Like Sunset — Din-Bidor; Stygian Blue
⠀⠀⠀⠀Or, where a fisher finds a portal in the sea.

SD 1936: The Sun dies.

Door to Stranger Stars — Stygian Blue
⠀⠀⠀⠀Or, where M. Red has forgotten his name. He enters the Wanderers' Library through a Door.

Living is Easy With Eyes Closed — Lzhoudidion
⠀⠀⠀⠀Or, where in another world, Michael peeks through a Door.

SD 1937-1986: After the death of stars.

Bloodfishing — Stygian Blue
⠀⠀⠀⠀Or, where Jasper speaks to the soul of the sea.

SD 1987-∞: New beginnings?

No works yet.

Here is the beginning of knowledge.

Teams are composed of 2-4 second-year Mages. Teams should be balanced to have at least two different roles played across its members. A well-balanced team will have one of each role type. The role an individual plays is often, but not always, directly linked to what rune they are most proficient in. Teams are sometimes referred to by their sash patterns (e.g., "A team of three yellows and one red flew overhead," which means "A scouting team packing firepower and gravity magic flew overhead." Mages are beholden to wear a sash or other prominent piece of daily clothing which is dyed to the role they play in their team.

Teams exist to help mages 1) further their studies better than they would alone (think of it like a study group) and 2) to help especially second-cycle mages form groups which they will work with as a unit after they leave the college. A team of mages is far more effective and organized than a single mage alone (though there can be some exceptions).

Red

  • Usually Eha (heat)
  • Shock fighter. Provides direct damage.
  • Responsible for equipment maintenance, asset acquisition, supply management.
  • Engineers, cooks, survivalists
  • Stereotype: Independent, impulsive, neurotic

Yellow

  • Usually Gravis (gravity)
  • Secondary fighter. Provides advantageous positions and environments.
  • Responsible for team movement, team cohesion, mission planning. Keeps everyone together.
  • Team leaders, spreadsheet managers, therapists
  • Stereotype: Interdependent, logical, empathetic

Blue

  • Usually Isc (location)
  • Scouting, information gathering, cross-team team communications.
  • Responsible for knowledge acquisition, world and culture navigation, charting, communication with other teams.
  • Academics, artists, teachers
  • Stereotype: Interdependent, impulsive, neurotic

Purple

  • Usually Opa (tangibility)
  • Medical services and team safety.
  • Responsible for personnel recovery, team physical health, rune implantation, tattooing, team safety
  • Doctors, security officers, psychiatrists
  • Stereotype: Independent, logical, empathetic
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